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diff --git a/docs/nvapi-support.md b/docs/nvapi-support.md
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@@ -3,7 +3,7 @@ NVAPI Support
Slang provides support for [NVAPI](https://developer.nvidia.com/nvapi) in several ways
-* Slang allows the use of NVAPI directly, by the inclusion of the `#include "nvHLSLExtns.h"` header in your Slang code. Doing so will make all the NVAPI functions directly available and usabe within your Slang source code.
+* Slang allows the use of NVAPI directly, by the inclusion of the `#include "nvHLSLExtns.h"` header in your Slang code. Doing so will make all the NVAPI functions directly available and usable within your Slang source code.
* NVAPI is used to provide features implicitly for certain targets. For example support for [RWByteAddressBuffer atomics](target-compatibility.md) on HLSL based targets is supported currently via NVAPI.
* Direct and implicit NVAPI usage can be freely mixed.
@@ -82,4 +82,4 @@ Links
More details on how this works can be found in the following PR
-* [Simplify workflow when using NVAPI #1556](https://github.com/shader-slang/slang/pull/1556) \ No newline at end of file
+* [Simplify workflow when using NVAPI #1556](https://github.com/shader-slang/slang/pull/1556)