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diff --git a/docs/language-reference/01-introduction.md b/docs/language-reference/01-introduction.md new file mode 100644 index 000000000..fe6063984 --- /dev/null +++ b/docs/language-reference/01-introduction.md @@ -0,0 +1,35 @@ +> Note: This document is a work in progress. It is both incomplete and, in many cases, inaccurate. + +Introduction +============ + +Slang is a programming language primarily designed for use in *shader programming*, by which we mean performance oriented GPU programming for real-time graphics. + +Overview +-------- + +This document aims to provide a detailed reference for the Slang language and its supported constructs. + +The Slang compiler *implementation* may deviate from the language as documented here, in a few key ways: + +* The implementation is necessarily imperfect, and can have bugs + +* The implementation may not fully support constructs documented here, or their capabilities may not be as complete as what is documented + +* The implementation may support certain constructs that are experimental, deprecated, or are otherwise intentionally undocumented + +Where possible, this document will call out known deviations between the language as defined here and the implementation in the compiler. + +Terminology +----------- + +> Note: This section is not yet complete. +> +> This section should detail how the document uses terms like "may" and "must," if we intend for those to be used in a manner consistent with [RFC 2119](https://www.ietf.org/rfc/rfc2119.txt). + +Typographical Conventions +------------------------- + +> Note: This section is not yet complete. +> +> This section should clarify how the document displays code fragments, grammar productions, etc. |
