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-rw-r--r--docs/gpu-feature/texture/footprint-queries.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/gpu-feature/texture/footprint-queries.md b/docs/gpu-feature/texture/footprint-queries.md
index b47a95262..6e76414c8 100644
--- a/docs/gpu-feature/texture/footprint-queries.md
+++ b/docs/gpu-feature/texture/footprint-queries.md
@@ -28,7 +28,7 @@ Texture footprint queries are intended to solve this problem by providing applic
# Slang Shader API
-Rather than exactly mirror the Vulkan GLSL extension or the NVAPI functions, Slang's standard library provides a single common interface that can map to either of those implementations.
+Rather than exactly mirror the Vulkan GLSL extension or the NVAPI functions, the Slang core module provides a single common interface that can map to either of those implementations.
## Basics
@@ -154,7 +154,7 @@ TextureFootprint3D Texture3D.queryFootprintFineBiasClamp(
## Footprint Types
-Footprint queries on 2D and 3D textures return values of type `TextureFootprint2D` and `TextureFootprint3D`, respectively, which are built-in `struct`s defined in the Slang standard library:
+Footprint queries on 2D and 3D textures return values of type `TextureFootprint2D` and `TextureFootprint3D`, respectively, which are built-in `struct`s defined in the Slang core module:
```
struct TextureFootprint2D