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@@ -38,7 +38,7 @@ Depending on the scenario, we might be able to generate statically specialized c
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-Current shading langauges support neither higher-order functions nor templates/generics, so neither of these options is viable.
+Current shading languages support neither higher-order functions nor templates/generics, so neither of these options is viable.
Instead practicioners typically use preprocessor techniques to either stich together the final code, or to substitute in different function/type definitions to make a definition like `integrateLighting` reusable.
These ad hoc approaches actually work well in practice; we aren't proposing to replace them *just* to make code abstractly "cleaner."