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-rw-r--r--docs/cuda-target.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md
index 4d90a41f3..d146506b3 100644
--- a/docs/cuda-target.md
+++ b/docs/cuda-target.md
@@ -1,7 +1,7 @@
Slang CUDA Target Support
=========================
-Slang has preliminary support for producing CUDA source, and PTX binaries using (NVRTC)[https://docs.nvidia.com/cuda/nvrtc/index.html].
+Slang has preliminary support for producing CUDA source, and PTX binaries using [NVRTC](https://docs.nvidia.com/cuda/nvrtc/index.html).
NOTE! NVRTC is only available for 64-bit operating systems. On Windows Visual Studio make sure you are compiling for 'x64' and/or use 64 bit Slang binaries.
@@ -143,7 +143,7 @@ In regular CUDA it is not possible to do a format conversion on an access to a C
RWTexture2D<float2> rwt2D_2;
```
-The format names used are the same as for (GLSL layout format types)[https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)]. If no format is specified Slang will *assume* that the format is the same as the type specified.
+The format names used are the same as for [GLSL layout format types](https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)). If no format is specified Slang will *assume* that the format is the same as the type specified.
Note that the format attribution is on variables/paramters/fields and not part of the type system. This means that if you have a scenario like...