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| -rw-r--r-- | docs/cuda-target.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md index 4d90a41f3..d146506b3 100644 --- a/docs/cuda-target.md +++ b/docs/cuda-target.md @@ -1,7 +1,7 @@ Slang CUDA Target Support ========================= -Slang has preliminary support for producing CUDA source, and PTX binaries using (NVRTC)[https://docs.nvidia.com/cuda/nvrtc/index.html]. +Slang has preliminary support for producing CUDA source, and PTX binaries using [NVRTC](https://docs.nvidia.com/cuda/nvrtc/index.html). NOTE! NVRTC is only available for 64-bit operating systems. On Windows Visual Studio make sure you are compiling for 'x64' and/or use 64 bit Slang binaries. @@ -143,7 +143,7 @@ In regular CUDA it is not possible to do a format conversion on an access to a C RWTexture2D<float2> rwt2D_2; ``` -The format names used are the same as for (GLSL layout format types)[https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)]. If no format is specified Slang will *assume* that the format is the same as the type specified. +The format names used are the same as for [GLSL layout format types](https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)). If no format is specified Slang will *assume* that the format is the same as the type specified. Note that the format attribution is on variables/paramters/fields and not part of the type system. This means that if you have a scenario like... |
