diff options
| -rw-r--r-- | source/slang/emit.cpp | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 21704f6ff..c531a0a77 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -34,6 +34,8 @@ struct EmitContext // instead. Dictionary<String, int> mapGLSLSourcePathToID; int glslSourceIDCount = 0; + + HashSet<ProgramSyntaxNode*> modulesAlreadyEmitted; }; // @@ -2662,16 +2664,24 @@ static void EmitDeclImpl(EmitContext* context, RefPtr<Decl> decl, RefPtr<VarLayo // When in "rewriter" mode, we need to emit the code of the imported // module in-place at the `import` site. - auto moduleDecl = importDecl->importedModuleDecl; + auto moduleDecl = importDecl->importedModuleDecl.Ptr(); - // TODO: do we need to modify the code generation environment at - // all when doing this recursive emit? - // - // TODO: what if we import the same module along two different - // paths? Probably need logic to avoid emitting the same - // module more than once. + // We might import the same module along two different paths, + // so we need to be careful to only emit each module once + // per output. + if(!context->modulesAlreadyEmitted.Contains(moduleDecl)) + { + // Add the module to our set before emitting it, just + // in case a circular reference would lead us to + // infinite recursion (but that shouldn't be allowed + // in the first place). + context->modulesAlreadyEmitted.Add(moduleDecl); - EmitDeclsInContainer(context, moduleDecl); + // TODO: do we need to modify the code generation environment at + // all when doing this recursive emit? + + EmitDeclsInContainer(context, moduleDecl); + } return; } |
