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| -rw-r--r-- | tests/render/cross-compile-entry-point.slang | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/tests/render/cross-compile-entry-point.slang b/tests/render/cross-compile-entry-point.slang new file mode 100644 index 000000000..018947228 --- /dev/null +++ b/tests/render/cross-compile-entry-point.slang @@ -0,0 +1,89 @@ +//TEST(render):COMPARE_HLSL_CROSS_COMPILE_RENDER: + +// This is a test to ensure that we can cross-compile a complete entry point. + +float3 transformColor(float3 color) +{ + float3 result; + + result.x = sin(20.0 * (color.x + color.y)); + result.y = saturate(cos(color.z * 30.0)); + result.z = sin(color.x * color.y * color.z * 100.0); + + result = 0.5 * (result + 1); + + return result; +} + +cbuffer Uniforms +{ + float4x4 modelViewProjection; +}; + +struct AssembledVertex +{ + float3 position; + float3 color; +}; + +struct CoarseVertex +{ + float3 color; +}; + +struct Fragment +{ + float4 color; +}; + +// Vertex Shader + +struct VertexStageInput +{ + AssembledVertex assembledVertex : A; +}; + +struct VertexStageOutput +{ + CoarseVertex coarseVertex : CoarseVertex; + float4 sv_position : SV_Position; +}; + +VertexStageOutput vertexMain(VertexStageInput input) +{ + VertexStageOutput output; + + float3 position = input.assembledVertex.position; + float3 color = input.assembledVertex.color; + + output.coarseVertex.color = color; + output.sv_position = mul(modelViewProjection, float4(position, 1.0)); + + return output; + +} + +// Fragment Shader + +struct FragmentStageInput +{ + CoarseVertex coarseVertex : CoarseVertex; +}; + +struct FragmentStageOutput +{ + Fragment fragment : SV_Target; +}; + +FragmentStageOutput fragmentMain(FragmentStageInput input) +{ + FragmentStageOutput output; + + float3 color = input.coarseVertex.color; + + color = transformColor(color); + + output.fragment.color = float4(color, 1.0); + + return output; +} |
