diff options
3 files changed, 159 insertions, 0 deletions
diff --git a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj index 4938b4ef7..a0bb4fd80 100644 --- a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj +++ b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj @@ -171,6 +171,7 @@ </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\tools\gfx-unit-test\compute-smoke.cpp" /> + <ClCompile Include="..\..\..\tools\gfx-unit-test\existing-device-handle-test.cpp" /> <ClCompile Include="..\..\..\tools\gfx-unit-test\gfx-test-util.cpp" /> <ClCompile Include="..\..\..\tools\unit-test\slang-unit-test.cpp" /> </ItemGroup> diff --git a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters index fcea7e877..b855febe0 100644 --- a/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters +++ b/build/visual-studio/gfx-unit-test-tool/gfx-unit-test-tool.vcxproj.filters @@ -20,6 +20,9 @@ <ClCompile Include="..\..\..\tools\gfx-unit-test\compute-smoke.cpp"> <Filter>Source Files</Filter> </ClCompile> + <ClCompile Include="..\..\..\tools\gfx-unit-test\existing-device-handle-test.cpp"> + <Filter>Source Files</Filter> + </ClCompile> <ClCompile Include="..\..\..\tools\gfx-unit-test\gfx-test-util.cpp"> <Filter>Source Files</Filter> </ClCompile> diff --git a/tools/gfx-unit-test/existing-device-handle-test.cpp b/tools/gfx-unit-test/existing-device-handle-test.cpp new file mode 100644 index 000000000..a8ebb67c9 --- /dev/null +++ b/tools/gfx-unit-test/existing-device-handle-test.cpp @@ -0,0 +1,155 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +using namespace gfx; + +namespace gfx_test +{ + void existingDeviceHandleTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadShaderProgram(device, shaderProgram, "compute-smoke", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f }; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + slang::TypeReflection* addTransformerType = + slangReflection->findTypeByName("AddTransformer"); + + // Now we can use this type to create a shader object that can be bound to the root object. + ComPtr<IShaderObject> transformer; + GFX_CHECK_CALL_ABORT(device->createShaderObject( + addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); + // Set the `c` field of the `AddTransformer`. + float c = 1.0f; + ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer view to the entry point. + entryPointCursor.getPath("buffer").setResource(bufferView); + + // Bind the previously created transformer object to root object. + entryPointCursor.getPath("transformer").setObject(transformer); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->wait(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f)); + } + + void existingDeviceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) + { + if ((api & context->enabledApis) == 0) + { + return SLANG_IGNORE_TEST; + } + Slang::ComPtr<IDevice> device; + IDevice::Desc deviceDesc = {}; + switch (api) + { + case Slang::RenderApiFlag::D3D11: + deviceDesc.deviceType = gfx::DeviceType::DirectX11; + break; + case Slang::RenderApiFlag::D3D12: + deviceDesc.deviceType = gfx::DeviceType::DirectX12; + break; + case Slang::RenderApiFlag::Vulkan: + deviceDesc.deviceType = gfx::DeviceType::Vulkan; + break; + default: + return SLANG_IGNORE_TEST; + } + deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; + const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; + deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); + deviceDesc.slang.searchPaths = searchPaths; + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + if (SLANG_FAILED(createDeviceResult)) + { + return SLANG_IGNORE_TEST; + } + + IDevice::NativeHandle handle = {}; + GFX_CHECK_CALL_ABORT(device->getNativeHandle(&handle)); + Slang::ComPtr<IDevice> testDevice; + IDevice::Desc testDeviceDesc = deviceDesc; + testDeviceDesc.existingDeviceHandles = handle; + auto createTestDeviceResult = gfxCreateDevice(&testDeviceDesc, testDevice.writeRef()); + if (SLANG_FAILED(createTestDeviceResult)) + { + return SLANG_IGNORE_TEST; + } + + existingDeviceHandleTestImpl(testDevice, context); + } + + SLANG_UNIT_TEST(existingDeviceHandleD3D12) + { + return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(existingDeviceHandleVulkan) + { + return existingDeviceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); + } + +} |
