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@@ -21,7 +21,7 @@ The Slang system is designed to provide developers of real-time graphics applica
* Slang provides a module system that can be used to logically organize code and benefit from separate compilation. Slang modules can be compiled offline to a custom IR (with optional obfuscation) and then linked at runtime to generate DXIL, SPIR-V etc.
-* Rather than require tedious explicit `register` and `layout` specifications on eeach shader parameter, Slang supports completely automate and deterministic assignment of binding locations to parameter. You can write simple and clean code and still get the deterministic layout your application wants.
+* Rather than require tedious explicit `register` and `layout` specifications on each shader parameter, Slang supports completely automate and deterministic assignment of binding locations to parameter. You can write simple and clean code and still get the deterministic layout your application wants.
* For applications that want it, Slang provides full reflection information about the parameters of your shader code, with a consistent API across all target platforms and graphics APIs. Unlike some other compilers, Slang does not reorder or drop shader parameters based on how they are used, so you can always see the full picture.