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-rw-r--r--build/visual-studio/gfx/gfx.vcxproj26
-rw-r--r--build/visual-studio/gfx/gfx.vcxproj.filters160
-rw-r--r--build/visual-studio/slang/slang.vcxproj1
-rw-r--r--build/visual-studio/slang/slang.vcxproj.filters3
m---------external/spirv-headers0
5 files changed, 93 insertions, 97 deletions
diff --git a/build/visual-studio/gfx/gfx.vcxproj b/build/visual-studio/gfx/gfx.vcxproj
index a17310173..ae4131d94 100644
--- a/build/visual-studio/gfx/gfx.vcxproj
+++ b/build/visual-studio/gfx/gfx.vcxproj
@@ -304,19 +304,24 @@
<ClInclude Include="..\..\..\tools\gfx\command-writer.h" />
<ClInclude Include="..\..\..\tools\gfx\cpu\render-cpu.h" />
<ClInclude Include="..\..\..\tools\gfx\cuda\render-cuda.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d\d3d-swapchain.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d\d3d-util.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d11\render-d3d11.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-queue.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-device.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-fence.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-framebuffer.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-helper-functions.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-query.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-pipeline-state.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-query.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-render-pass.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource-views.h" />
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-sampler.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object-layout.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object.h" />
@@ -327,11 +332,6 @@
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-texture.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-transient-heap.h" />
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-vertex-layout.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d\d3d-swapchain.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d\d3d-util.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d11\render-d3d11.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.h" />
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource.h" />
<ClInclude Include="..\..\..\tools\gfx\debug-layer.h" />
<ClInclude Include="..\..\..\tools\gfx\flag-combiner.h" />
<ClInclude Include="..\..\..\tools\gfx\immediate-renderer-base.h" />
@@ -355,17 +355,22 @@
<ItemGroup>
<ClCompile Include="..\..\..\tools\gfx\cpu\render-cpu.cpp" />
<ClCompile Include="..\..\..\tools\gfx\cuda\render-cuda.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d\d3d-swapchain.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d\d3d-util.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d11\render-d3d11.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-queue.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-device.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-fence.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-helper-functions.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-query.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-pipeline-state.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-query.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-render-pass.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource-views.cpp" />
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-sampler.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object-layout.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object.cpp" />
@@ -375,11 +380,6 @@
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-swap-chain.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-texture.cpp" />
<ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-transient-heap.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d\d3d-swapchain.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d\d3d-util.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d11\render-d3d11.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.cpp" />
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource.cpp" />
<ClCompile Include="..\..\..\tools\gfx\debug-layer.cpp" />
<ClCompile Include="..\..\..\tools\gfx\flag-combiner.cpp" />
<ClCompile Include="..\..\..\tools\gfx\immediate-renderer-base.cpp" />
diff --git a/build/visual-studio/gfx/gfx.vcxproj.filters b/build/visual-studio/gfx/gfx.vcxproj.filters
index e509a00a4..b95e127fd 100644
--- a/build/visual-studio/gfx/gfx.vcxproj.filters
+++ b/build/visual-studio/gfx/gfx.vcxproj.filters
@@ -33,136 +33,136 @@
<ClInclude Include="..\..\..\tools\gfx\d3d11\render-d3d11.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\debug-layer.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\flag-combiner.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\immediate-renderer-base.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-queue.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\mutable-shader-object.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\nvapi\nvapi-include.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-device.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\nvapi\nvapi-util.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-fence.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\open-gl\render-gl.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-framebuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\renderer-shared.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-helper-functions.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\resource-desc-utils.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-pipeline-state.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\simple-render-pass-layout.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-query.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\simple-transient-resource-heap.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-render-pass.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\slang-context.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource-views.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\transient-resource-heap-base.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\vulkan\render-vk.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-sampler.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-api.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object-layout.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-descriptor-allocator.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-device-queue.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-program.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-module.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-table.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-util.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-submitter.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-swap-chain.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-texture.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-sampler.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-transient-heap.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-resource-views.h">
+ <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-vertex-layout.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-framebuffer.h">
+ <ClInclude Include="..\..\..\tools\gfx\debug-layer.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-render-pass.h">
+ <ClInclude Include="..\..\..\tools\gfx\flag-combiner.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-vertex-layout.h">
+ <ClInclude Include="..\..\..\tools\gfx\immediate-renderer-base.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-pipeline-state.h">
+ <ClInclude Include="..\..\..\tools\gfx\mutable-shader-object.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-device.h">
+ <ClInclude Include="..\..\..\tools\gfx\nvapi\nvapi-include.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-query.h">
+ <ClInclude Include="..\..\..\tools\gfx\nvapi\nvapi-util.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-transient-heap.h">
+ <ClInclude Include="..\..\..\tools\gfx\open-gl\render-gl.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.h">
+ <ClInclude Include="..\..\..\tools\gfx\renderer-shared.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-submitter.h">
+ <ClInclude Include="..\..\..\tools\gfx\resource-desc-utils.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object.h">
+ <ClInclude Include="..\..\..\tools\gfx\simple-render-pass-layout.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object-layout.h">
+ <ClInclude Include="..\..\..\tools\gfx\simple-transient-resource-heap.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-program.h">
+ <ClInclude Include="..\..\..\tools\gfx\slang-context.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-shader-table.h">
+ <ClInclude Include="..\..\..\tools\gfx\transient-resource-heap-base.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.h">
+ <ClInclude Include="..\..\..\tools\gfx\vulkan\render-vk.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-fence.h">
+ <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-api.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-command-queue.h">
+ <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-descriptor-allocator.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-swap-chain.h">
+ <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-device-queue.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-helper-functions.h">
+ <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-module.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\tools\gfx\d3d12\d3d12-base.h">
+ <ClInclude Include="..\..\..\tools\gfx\vulkan\vk-util.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
@@ -182,115 +182,115 @@
<ClCompile Include="..\..\..\tools\gfx\d3d11\render-d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\debug-layer.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\flag-combiner.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-queue.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\immediate-renderer-base.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-descriptor-heap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\nvapi\nvapi-util.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-device.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\open-gl\render-gl.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-fence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\render.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-helper-functions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\renderer-shared.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-pipeline-state.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\resource-desc-utils.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-query.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\simple-render-pass-layout.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-render-pass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\vulkan\render-vk.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource-views.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-api.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-descriptor-allocator.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-sampler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-device-queue.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object-layout.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-module.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-util.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-program.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-buffer.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-table.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-texture.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-submitter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-sampler.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-swap-chain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-resource-views.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-render-pass.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-transient-heap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-pipeline-state.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\debug-layer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-device.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\flag-combiner.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-query.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\immediate-renderer-base.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-transient-heap.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\nvapi\nvapi-util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-encoder.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\open-gl\render-gl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\render.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-object-layout.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\renderer-shared.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-program.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\resource-desc-utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-shader-table.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\simple-render-pass-layout.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-buffer.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\vulkan\render-vk.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-fence.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-api.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-command-queue.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-descriptor-allocator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-swap-chain.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-device-queue.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-helper-functions.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-module.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\tools\gfx\d3d12\d3d12-submitter.cpp">
+ <ClCompile Include="..\..\..\tools\gfx\vulkan\vk-util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
diff --git a/build/visual-studio/slang/slang.vcxproj b/build/visual-studio/slang/slang.vcxproj
index 267b25098..20bb20565 100644
--- a/build/visual-studio/slang/slang.vcxproj
+++ b/build/visual-studio/slang/slang.vcxproj
@@ -335,7 +335,6 @@ IF EXIST ..\..\..\external\slang-binaries\bin\windows-aarch64\slang-glslang.dll\
<ClInclude Include="..\..\..\source\slang\slang-emit-hlsl.h" />
<ClInclude Include="..\..\..\source\slang\slang-emit-precedence.h" />
<ClInclude Include="..\..\..\source\slang\slang-emit-source-writer.h" />
- <ClInclude Include="..\..\..\source\slang\slang-emit.h" />
<ClInclude Include="..\..\..\source\slang\slang-glsl-extension-tracker.h" />
<ClInclude Include="..\..\..\source\slang\slang-hlsl-intrinsic-set.h" />
<ClInclude Include="..\..\..\source\slang\slang-image-format-defs.h" />
diff --git a/build/visual-studio/slang/slang.vcxproj.filters b/build/visual-studio/slang/slang.vcxproj.filters
index 18f5495a7..ce66cc2a2 100644
--- a/build/visual-studio/slang/slang.vcxproj.filters
+++ b/build/visual-studio/slang/slang.vcxproj.filters
@@ -102,9 +102,6 @@
<ClInclude Include="..\..\..\source\slang\slang-emit-source-writer.h">
<Filter>Header Files</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\source\slang\slang-emit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\source\slang\slang-glsl-extension-tracker.h">
<Filter>Header Files</Filter>
</ClInclude>
diff --git a/external/spirv-headers b/external/spirv-headers
-Subproject 1380cbbec10756b492e9397d03c4250887e1509
+Subproject b765c355f488837ca4c77980ba69484f3ff277f