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| -rw-r--r-- | docs/user-guide/08-compiling.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/user-guide/08-compiling.md b/docs/user-guide/08-compiling.md index c600b8cbb..1a730e26b 100644 --- a/docs/user-guide/08-compiling.md +++ b/docs/user-guide/08-compiling.md @@ -603,6 +603,10 @@ for compiling GLSL code. Without this setting, compiling GLSL code will result i > Currently, the global session type is *not* thread-safe. > Applications that wish to compile on multiple threads will need to ensure that each concurrent thread compiles with a distinct global session. +> #### Note #### +> Currently, the global session should be freed after any objects created from it. +> See [issue 6344](https://github.com/shader-slang/slang/issues/6344). + ### Creating a Session A _session_ uses the interface `slang::ISession`, and represents a scope for compilation with a consistent set of compiler options. |
