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-rw-r--r--docs/user-guide/08-compiling.md4
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@@ -603,6 +603,10 @@ for compiling GLSL code. Without this setting, compiling GLSL code will result i
> Currently, the global session type is *not* thread-safe.
> Applications that wish to compile on multiple threads will need to ensure that each concurrent thread compiles with a distinct global session.
+> #### Note ####
+> Currently, the global session should be freed after any objects created from it.
+> See [issue 6344](https://github.com/shader-slang/slang/issues/6344).
+
### Creating a Session
A _session_ uses the interface `slang::ISession`, and represents a scope for compilation with a consistent set of compiler options.