diff options
| -rw-r--r-- | source/slang/slang-parser.cpp | 31 | ||||
| -rw-r--r-- | tests/glsl/layout-scalar-qualifier.slang | 39 |
2 files changed, 69 insertions, 1 deletions
diff --git a/source/slang/slang-parser.cpp b/source/slang/slang-parser.cpp index 0efa6a4b3..590954bd2 100644 --- a/source/slang/slang-parser.cpp +++ b/source/slang/slang-parser.cpp @@ -3578,9 +3578,36 @@ static Decl* ParseBufferBlockDecl( static NodeBase* parseHLSLCBufferDecl(Parser* parser, void* /*userData*/) { + // Check for GLSL layout qualifiers when GLSL input is allowed + if (parser->options.allowGLSLInput && parser->pendingModifiers) + { + auto getLayoutArg = [&](const char* defaultLayout) + { + if (auto dataLayoutMod = + parser->pendingModifiers->findModifier<GLSLBufferDataLayoutModifier>()) + { + if (as<GLSLStd140Modifier>(dataLayoutMod)) + return "Std140DataLayout"; + else if (as<GLSLStd430Modifier>(dataLayoutMod)) + return "Std430DataLayout"; + else if (as<GLSLScalarModifier>(dataLayoutMod)) + return "ScalarDataLayout"; + } + return defaultLayout; + }; + + String layoutType = getLayoutArg("Std140DataLayout"); + return ParseBufferBlockDecl(parser, "ConstantBuffer", &layoutType); + } + return ParseBufferBlockDecl(parser, "ConstantBuffer"); } +static NodeBase* parseHLSLCBufferDeclWithLayout(Parser* parser, String layoutType) +{ + return ParseBufferBlockDecl(parser, "ConstantBuffer", &layoutType); +} + static NodeBase* parseHLSLTBufferDecl(Parser* parser, void* /*userData*/) { return ParseBufferBlockDecl(parser, "TextureBuffer"); @@ -4994,7 +5021,9 @@ static DeclBase* ParseDeclWithModifiers( if (as<HLSLUniformModifier>(mod)) { - decl = as<Decl>(parseHLSLCBufferDecl(parser, nullptr)); + decl = as<Decl>(parseHLSLCBufferDeclWithLayout( + parser, + getLayoutArg("Std140DataLayout"))); break; } else diff --git a/tests/glsl/layout-scalar-qualifier.slang b/tests/glsl/layout-scalar-qualifier.slang new file mode 100644 index 000000000..ac7b34d8b --- /dev/null +++ b/tests/glsl/layout-scalar-qualifier.slang @@ -0,0 +1,39 @@ +//TEST:SIMPLE(filecheck=CHECK): -allow-glsl -target spirv-asm + +RWStructuredBuffer<uint> result; + +// Test GLSL uniform block with scalar layout qualifier +// CHECK: SLANG_ParameterGroup_Data_uniform_natural +// CHECK: OpMemberDecorate %SLANG_ParameterGroup_Data_uniform_natural 0 Offset 0 +// CHECK: OpMemberDecorate %SLANG_ParameterGroup_Data_uniform_natural 1 Offset 4 +layout(scalar) uniform Data_uniform { + uint a; + uint3 b; +}; + +// Test HLSL cbuffer with scalar layout qualifier +// CHECK: SLANG_ParameterGroup_Data_cbuffer_natural +// CHECK: OpMemberDecorate %SLANG_ParameterGroup_Data_cbuffer_natural 0 Offset 0 +// CHECK: OpMemberDecorate %SLANG_ParameterGroup_Data_cbuffer_natural 1 Offset 4 +layout(scalar) cbuffer Data_cbuffer { + uint c; + uint3 d; +}; + +// Reference: ScalarDataLayout should work correctly +struct Data { + uint e; + uint3 f; +}; +ConstantBuffer<Data, ScalarDataLayout> Data_ConstantBufferScalarDataLayout; + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain(uint3 threadId : SV_DispatchThreadID) +{ + uint index = threadId.x; + result[index] = + a + b.x + + c + d.y + + Data_ConstantBufferScalarDataLayout.e + Data_ConstantBufferScalarDataLayout.f.z; +}
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