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-rw-r--r--tools/gfx/d3d12/d3d12-command-encoder.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/tools/gfx/d3d12/d3d12-command-encoder.cpp b/tools/gfx/d3d12/d3d12-command-encoder.cpp
index a9245bebc..4c99dd5a8 100644
--- a/tools/gfx/d3d12/d3d12-command-encoder.cpp
+++ b/tools/gfx/d3d12/d3d12-command-encoder.cpp
@@ -1383,17 +1383,23 @@ void RayTracingCommandEncoderImpl::dispatchRays(
rayGenShaderIndex * kRayGenRecordSize;
dispatchDesc.RayGenerationShaderRecord.SizeInBytes = D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
- dispatchDesc.MissShaderTable.StartAddress =
- shaderTableAddr + shaderTableImpl->m_missTableOffset;
- dispatchDesc.MissShaderTable.SizeInBytes =
- shaderTableImpl->m_missShaderCount * D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
- dispatchDesc.MissShaderTable.StrideInBytes = D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
-
- dispatchDesc.HitGroupTable.StartAddress =
- shaderTableAddr + shaderTableImpl->m_hitGroupTableOffset;
- dispatchDesc.HitGroupTable.SizeInBytes =
- shaderTableImpl->m_hitGroupCount * D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
- dispatchDesc.HitGroupTable.StrideInBytes = D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
+ if (shaderTableImpl->m_missShaderCount > 0)
+ {
+ dispatchDesc.MissShaderTable.StartAddress =
+ shaderTableAddr + shaderTableImpl->m_missTableOffset;
+ dispatchDesc.MissShaderTable.SizeInBytes =
+ shaderTableImpl->m_missShaderCount * D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
+ dispatchDesc.MissShaderTable.StrideInBytes = D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
+ }
+
+ if (shaderTableImpl->m_hitGroupCount > 0)
+ {
+ dispatchDesc.HitGroupTable.StartAddress =
+ shaderTableAddr + shaderTableImpl->m_hitGroupTableOffset;
+ dispatchDesc.HitGroupTable.SizeInBytes =
+ shaderTableImpl->m_hitGroupCount * D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
+ dispatchDesc.HitGroupTable.StrideInBytes = D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
+ }
dispatchDesc.Width = (UINT)width;
dispatchDesc.Height = (UINT)height;