summaryrefslogtreecommitdiffstats
path: root/tools
diff options
context:
space:
mode:
authorDietrich Geisler <dag368@cornell.edu>2020-07-24 01:50:53 -0400
committerGitHub <noreply@github.com>2020-07-23 22:50:53 -0700
commit7e952cde57719169bd8384427842cba033c9f80c (patch)
treefa50d6c0fdea37e6b3538af57b0f11274d87d0b9 /tools
parent61be38f39cc96ad9644f17f6ab8d262875e99e9e (diff)
CPU/GPU Compute Shader Example (#1451)
* CPU/GPU Compute Shader Example This PR introduces an example to run a simple compute shader on the GPU in the heterogeneous-hello-world example. All loading code is currently run in C++, so the heterogeneity of this example is still a work in progress. This change updates exactly this example, and so should not cause issues elsewhere in the codebase. * Small fix * Added gfx to help the linker * Added back the struct * Updated premake to respect windows conditions * Completely removed het-example * Re-added example Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tools')
0 files changed, 0 insertions, 0 deletions