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| author | Anders Leino <aleino@nvidia.com> | 2025-01-09 03:27:40 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-08 17:27:40 -0800 |
| commit | 63b8d9e1d0b0bba66f13013aa6b80bd9fab4036b (patch) | |
| tree | 452bd60a15db5b28c13e948218c43e5f056266c2 /tools | |
| parent | 5b9931456f595b0a2163fabb65dceac99e0e220f (diff) | |
slang-test: Ensure runtime is consistent (#6021)
I hit issue #5305 again after re-generating the build directory, building and then running
slang-test.
In other words, D3D12 and Slang-RHI/WebGPU/D3D12 failed to create a device due to the
runtime being incosistent. Bilding copy-prebuilt-binaries fixed it, and so it's best to
make this step a dependency of slang-test.
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/CMakeLists.txt b/tools/CMakeLists.txt index dfa19d42f..1f2c3033a 100644 --- a/tools/CMakeLists.txt +++ b/tools/CMakeLists.txt @@ -235,6 +235,8 @@ if(SLANG_ENABLE_TESTS) slang-llvm copy-webgpu_dawn copy-slang-tint + # See issue 5305. + copy-prebuilt-binaries FOLDER test DEBUG_DIR ${slang_SOURCE_DIR} ) |
