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| author | Alexey Panteleev <alpanteleev@nvidia.com> | 2022-04-13 14:24:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-13 14:24:58 -0700 |
| commit | 5ffd3048df2d7faf30ca8192c117d73e908212cd (patch) | |
| tree | 98f4cc81a394c4274b511f4edee6a4ae90ea4680 /tools | |
| parent | c949d5005ede13840d086214d6fe64f2b0fefed5 (diff) | |
Callable shader fix and explicit payload locations for GLSL (#2185)
* Fixed the callable shader payload type for GLSL.
* Added location parameters to the __vulkanRayPayload and __vulkanCallablePayload attributes.
The default value is -1 which means use the old auto-assignment logic.
* Fixed the vkray/callable-caller test.
Diffstat (limited to 'tools')
0 files changed, 0 insertions, 0 deletions
