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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2025-01-17 23:06:00 -0800
committerGitHub <noreply@github.com>2025-01-17 23:06:00 -0800
commit87a08160289c194ddfb337d521893f576ceb9f97 (patch)
tree9e060e3e5fa53d9b9e5a4056eab2852e36eebdcd /tools/test-server/test-server-main.cpp
parent955c10bb9270dcf4ca0f4ec16ecc9292f9f1be7d (diff)
test-server should use d3d12core.dll from bin directory (#6095)
Diffstat (limited to 'tools/test-server/test-server-main.cpp')
-rw-r--r--tools/test-server/test-server-main.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/tools/test-server/test-server-main.cpp b/tools/test-server/test-server-main.cpp
index 16867f4cb..1f1fbd066 100644
--- a/tools/test-server/test-server-main.cpp
+++ b/tools/test-server/test-server-main.cpp
@@ -18,6 +18,20 @@
#include <stdlib.h>
#include <string.h>
+#if defined(_WIN32)
+// https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#2.-set-agility-sdk-parameters
+
+extern "C"
+{
+ __declspec(dllexport) extern const uint32_t D3D12SDKVersion = 711;
+}
+
+extern "C"
+{
+ __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\";
+}
+#endif
+
namespace TestServer
{
using namespace Slang;