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authordavli-nv <davli@nvidia.com>2025-08-05 10:55:52 -0700
committerGitHub <noreply@github.com>2025-08-05 17:55:52 +0000
commit83675103a1a4fefde11b314aed26f4d37860efe7 (patch)
tree136f597da62532f4b9361ff0d9e785d413fef2f1 /tools/slang-cpp-parser/parser.cpp
parent2d775b54d2ab7772785c2196075d4c7c174407ab (diff)
Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)
* Implement SPV_EXT_fragment_invocation_density -Adds semantics SV_FragSize and SV_FragInvocationCount and implements them for SPIRV and GLSL using the appropriate target builtins from extensions. -Adds test case checking for expected target builtins from these semantics. -For future work, could implement SV_FragSize using pixel shader input SV_ShadingRate for HLSL, and SV_FragInvocationCount needs research. Fixes #7974 Generated with Claude Code * address review feedback https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3084645845 * fixup format * review feedback https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3086442819
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