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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-13 15:59:15 -0400
committerGitHub <noreply@github.com>2019-09-13 15:59:15 -0400
commitc2e5d2468ad6a38cdb8a067da0678302f6cc6066 (patch)
tree97c448d28e54068d84c422e9f172996b7a95f1ed /tools/render-test/window.cpp
parent0b6321b3f08c48e37e6b8256d420f05d9727fb5a (diff)
Refactor render-test to make cross platform (#1053)
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.
Diffstat (limited to 'tools/render-test/window.cpp')
-rw-r--r--tools/render-test/window.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/tools/render-test/window.cpp b/tools/render-test/window.cpp
new file mode 100644
index 000000000..0ab4ff412
--- /dev/null
+++ b/tools/render-test/window.cpp
@@ -0,0 +1,21 @@
+// window.cpp
+
+#include "window.h"
+
+namespace renderer_test {
+using namespace Slang;
+
+#if SLANG_WINDOWS_FAMILY
+extern Window* createWinWindow();
+#endif
+
+/* static */Window* Window::create()
+{
+#if SLANG_WINDOWS_FAMILY
+ return createWinWindow();
+#else
+ return nullptr;
+#endif
+}
+
+} // renderer_test