summaryrefslogtreecommitdiff
path: root/tools/render-test/slang-support.h
diff options
context:
space:
mode:
authorjsmall-nvidia <jsmall@nvidia.com>2018-04-17 16:59:03 -0400
committerGitHub <noreply@github.com>2018-04-17 16:59:03 -0400
commit00389a127af8db18a3ec8fe7ad2dd114a65ac024 (patch)
tree7fa57f2f30a399f03a7967a8534eb212744de5cc /tools/render-test/slang-support.h
parent15bff9162530113b426664eb0c1deb7ea9e3a90d (diff)
Feature/renderer binding (#489)
* Dx12 rendering works in test framework. * Turn on dx12 render tests. * First pass at Resource and TextureResource/BufferResource types. * Fix bug in Dx11 impl for BufferResource. * Dx12 supports TextureResource and binds using TextureResource type, and all tests pass. * Added TextureBuffer::Size type to make handling mips a little simpler. * Small improvements to Dx12 constant buffer binding Removed k prefix on an enum * First pass impl of dx11 createTextureResource Added setDefaults to TextureResource::Desc and BufferResource::Desc to simplify setup accessFlags -> cpuAccessFlags desc -> srcDesc * Split out generateTextureResource - can produce the texture using createTextureResource on the Renderer. * Added support for read mapping to Dx11 accessFlags -> cpuAccessFlags First pass at using TextureResource/BufferResource on Dx11 Some tests fail with this checkin * TextureResource working on all tests on dx11. * Construct ResourceBuffers on Dx11 and Dx12 using utility function createInputBufferResource. * First pass at OpenGl TextureResource * Small fixes to dx12 and dx11 setup. Gl working working using BufferResource and TextureResource * Tidy up around the compareSampler - looks like the previous test was incorrect. * Small documentation /naming improvements. * Fix some more small documentation issues.
Diffstat (limited to 'tools/render-test/slang-support.h')
-rw-r--r--tools/render-test/slang-support.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/tools/render-test/slang-support.h b/tools/render-test/slang-support.h
index d2e32c52a..b5b56c295 100644
--- a/tools/render-test/slang-support.h
+++ b/tools/render-test/slang-support.h
@@ -5,6 +5,8 @@
#include <slang.h>
+#include "shader-input-layout.h"
+
namespace renderer_test {
ShaderCompiler* createSlangShaderCompiler(
@@ -12,4 +14,10 @@ ShaderCompiler* createSlangShaderCompiler(
SlangSourceLanguage sourceLanguage,
SlangCompileTarget target);
+ /// Create the texture resource using the renderer
+SlangResult generateTextureResource(const InputTextureDesc& inputDesc, int bindFlags, Renderer* renderer, Slang::RefPtr<TextureResource>& textureOut);
+
+ /// Create the buffer resource using the renderer
+SlangResult createInputBufferResource(const InputBufferDesc& inputDesc, bool isOutput, size_t bufferSize, const void* initData, Renderer* renderer, Slang::RefPtr<BufferResource>& bufferOut);
+
} // renderer_test