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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/render-test/shader-renderer-util.h
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/render-test/shader-renderer-util.h')
-rw-r--r--tools/render-test/shader-renderer-util.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h
index 8d0075f3f..bf0569988 100644
--- a/tools/render-test/shader-renderer-util.h
+++ b/tools/render-test/shader-renderer-util.h
@@ -1,26 +1,30 @@
// shader-renderer-util.h
#pragma once
-#include <slang-rhi.h>
#include "shader-input-layout.h"
-namespace renderer_test {
+#include <slang-rhi.h>
+
+namespace renderer_test
+{
using namespace Slang;
ComPtr<ISampler> _createSampler(IDevice* device, const InputSamplerDesc& srcDesc);
-/// Utility class containing functions that construct items on the renderer using the ShaderInputLayout representation
+/// Utility class containing functions that construct items on the renderer using the
+/// ShaderInputLayout representation
struct ShaderRendererUtil
{
- /// Generate a texture using the InputTextureDesc and construct a Texture using the Renderer with the contents
+ /// Generate a texture using the InputTextureDesc and construct a Texture using the Renderer
+ /// with the contents
static Slang::Result generateTexture(
const InputTextureDesc& inputDesc,
ResourceState defaultState,
IDevice* device,
ComPtr<ITexture>& textureOut);
- /// Create texture resource using inputDesc, and texData to describe format, and contents
+ /// Create texture resource using inputDesc, and texData to describe format, and contents
static Slang::Result createTexture(
const InputTextureDesc& inputDesc,
const TextureData& texData,
@@ -28,7 +32,7 @@ struct ShaderRendererUtil
IDevice* device,
ComPtr<ITexture>& textureOut);
- /// Create the BufferResource using the renderer from the contents of inputDesc
+ /// Create the BufferResource using the renderer from the contents of inputDesc
static Slang::Result createBuffer(
const InputBufferDesc& inputDesc,
size_t bufferSize,
@@ -37,4 +41,4 @@ struct ShaderRendererUtil
ComPtr<IBuffer>& bufferOut);
};
-} // renderer_test
+} // namespace renderer_test