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authorYong He <yonghe@outlook.com>2021-04-24 00:17:43 -0700
committerGitHub <noreply@github.com>2021-04-24 00:17:43 -0700
commit9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7 (patch)
tree9be3ea214ea735e41e8fdaef9824e84212a30cbb /tools/render-test/shader-renderer-util.h
parent697017e6fae8c252638abc298ec1556de2e41314 (diff)
Remove resource `Usage` from `gfx` interface. (#1813)
* Fix `model-viewer` crash when using Vulkan. Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer. * Fix formatting. * Fixes. * Fix memory leak in vulkan. * Remove resource `Usage` from `gfx` interface.
Diffstat (limited to 'tools/render-test/shader-renderer-util.h')
-rw-r--r--tools/render-test/shader-renderer-util.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h
index b4028fd06..1a1edf997 100644
--- a/tools/render-test/shader-renderer-util.h
+++ b/tools/render-test/shader-renderer-util.h
@@ -16,7 +16,7 @@ struct ShaderRendererUtil
/// Generate a texture using the InputTextureDesc and construct a TextureResource using the Renderer with the contents
static Slang::Result generateTextureResource(
const InputTextureDesc& inputDesc,
- int bindFlags,
+ ResourceState defaultState,
IDevice* device,
ComPtr<ITextureResource>& textureOut);
@@ -24,7 +24,7 @@ struct ShaderRendererUtil
static Slang::Result createTextureResource(
const InputTextureDesc& inputDesc,
const TextureData& texData,
- int bindFlags,
+ ResourceState defaultState,
IDevice* device,
ComPtr<ITextureResource>& textureOut);