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authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tools/render-test/shader-renderer-util.h
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tools/render-test/shader-renderer-util.h')
-rw-r--r--tools/render-test/shader-renderer-util.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h
index 872f21768..76f3b6d87 100644
--- a/tools/render-test/shader-renderer-util.h
+++ b/tools/render-test/shader-renderer-util.h
@@ -47,6 +47,10 @@ struct BindingStateImpl : public Slang::RefObject
int m_numRenderTargets = 1;
};
+RefPtr<SamplerState> _createSamplerState(
+ Renderer* renderer,
+ const InputSamplerDesc& srcDesc);
+
/// Utility class containing functions that construct items on the renderer using the ShaderInputLayout representation
struct ShaderRendererUtil
{