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authorjsmall-nvidia <jsmall@nvidia.com>2018-06-22 13:09:01 -0400
committerGitHub <noreply@github.com>2018-06-22 13:09:01 -0400
commitd0c9571be3a2167a9f019310aca8f7cd326972c0 (patch)
tree52aa2f14ec2c9d8d42bc6fcbd381ed9799c19533 /tools/render-test/resource-d3d12.h
parente66d66b88e1c6ef8499708952fcbe3ba873f6e4c (diff)
Expose macros/functionality for defining interfaces (#604)
* Added Result definitions to the slang.h * Removed slang-result.h and added slang-com-helper.h * Move slang-com-ptr.h to be publically available. * Add SLANG_IUNKNOWN macros to simplify implementing interfaces. Use the SLANG_IUNKNOWN macros to in slang.c * Removed slang-defines.h added outstanding defines to slang.h
Diffstat (limited to 'tools/render-test/resource-d3d12.h')
-rw-r--r--tools/render-test/resource-d3d12.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/resource-d3d12.h b/tools/render-test/resource-d3d12.h
index 1de915489..1f0ba638b 100644
--- a/tools/render-test/resource-d3d12.h
+++ b/tools/render-test/resource-d3d12.h
@@ -1,4 +1,4 @@
-// resource-d3d12.h
+// resource-d3d12.h
#pragma once
#define WIN32_LEAN_AND_MEAN
@@ -10,7 +10,7 @@
#include <dxgi1_4.h>
#include <d3d12.h>
-#include "../../source/core/slang-com-ptr.h"
+#include "../../slang-com-ptr.h"
#include "d3d-util.h"
namespace renderer_test {