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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-06-12 12:28:12 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-12 12:28:12 -0700 |
| commit | d1f11a29f8a48eecd47ac64c8635ed062cba982d (patch) | |
| tree | b929d3d7f77da2ba538846f598e7eeb0a302b0cc /tools/render-test/render.h | |
| parent | 4d63b6fe73018ae253bbef0075478f5989ad279a (diff) | |
| parent | 5fe2cf3279c279750d4821a9fa97bdbbe876e568 (diff) | |
Merge pull request #2 from tfoleyNV/glsl-render-test
GLSL: get GLSL limping in `render-test`
Diffstat (limited to 'tools/render-test/render.h')
| -rw-r--r-- | tools/render-test/render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/render-test/render.h b/tools/render-test/render.h index a30bf98f9..afa279c66 100644 --- a/tools/render-test/render.h +++ b/tools/render-test/render.h @@ -79,7 +79,9 @@ class Renderer public: virtual void initialize(void* inWindowHandle) = 0; + virtual void setClearColor(float const* color) = 0; virtual void clearFrame() = 0; + virtual void presentFrame() = 0; virtual void captureScreenShot(char const* outputPath) = 0; |
