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authorYONGH\yongh <yonghe@outlook.com>2017-10-20 18:24:30 -0400
committerYONGH\yongh <yonghe@outlook.com>2017-10-20 18:24:30 -0400
commit0ee4d4b54732239b946bae7fde32bb21aa5a3ec3 (patch)
tree0c5f4a7f6f43e60802d354aa98a3983994f4f4bd /tools/render-test/render.h
parent5a18dc704a2f5eecebcbdd77682a40ba8316d253 (diff)
in-progress work: allow render-test to generate and bind various resource inputs for running test shaders with arbitrary parameter definitions.
This commit contains the parser of the resource input definition.
Diffstat (limited to 'tools/render-test/render.h')
-rw-r--r--tools/render-test/render.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/tools/render-test/render.h b/tools/render-test/render.h
index 7f8f2fffa..426b0738a 100644
--- a/tools/render-test/render.h
+++ b/tools/render-test/render.h
@@ -3,13 +3,14 @@
#include "options.h"
#include "window.h"
+#include "shader-input-layout.h"
namespace renderer_test {
typedef struct Buffer Buffer;
typedef struct InputLayout InputLayout;
typedef struct ShaderProgram ShaderProgram;
-
+typedef struct BindingState BindingState;
struct ShaderCompileRequest
{
struct SourceInfo
@@ -93,7 +94,7 @@ public:
virtual Buffer* createBuffer(BufferDesc const& desc) = 0;
virtual InputLayout* createInputLayout(InputElementDesc const* inputElements, UInt inputElementCount) = 0;
-
+ virtual BindingState* createBindingState(const ShaderInputLayout & shaderInput) = 0;
virtual ShaderCompiler* getShaderCompiler() = 0;
virtual void* map(Buffer* buffer, MapFlavor flavor) = 0;
@@ -101,7 +102,7 @@ public:
virtual void setInputLayout(InputLayout* inputLayout) = 0;
virtual void setPrimitiveTopology(PrimitiveTopology topology) = 0;
-
+ virtual void setBindingState(BindingState * state) = 0;
virtual void setVertexBuffers(UInt startSlot, UInt slotCount, Buffer* const* buffers, UInt const* strides, UInt const* offsets) = 0;
inline void setVertexBuffer(UInt slot, Buffer* buffer, UInt stride, UInt offset = 0)