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| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-05-29 16:48:04 -0400 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-05-29 13:48:04 -0700 |
| commit | 8b67c7b3fc163156a02a40430f7038ab2f199924 (patch) | |
| tree | 3444b632f787b6655c71385333074e22c4f5e5c0 /tools/render-test/render.cpp | |
| parent | e7a83323bfc4dd698ef491375a37c65c83915951 (diff) | |
Feature/vulkan texture (#579)
* First pass at support for textures in vulkan.
* Binding state has first pass support for VkImageView VkSampler.
* Split out _calcImageViewType
* Fix bug in debug build around constant buffer being added but not part of the binding description for the test.
* Offset recalculated for vk texture construction just store the texture size for each mip level.
* When outputing a vector type with a size of 1 in GLSL, it needs to be output as the underlying type. For example vector<float,1> should be output as float in GLSL.
* Vulkan render-test produces right output for the test
tests/compute/textureSamplingTest.slang -slang -gcompute -o tests/compute/textureSamplingTest.slang.actual.txt -vk
* Small improvement around xml encoding a string.
* More generalized test synthesis.
* Fix image usage flags for Vulkan.
* Improvements to what gets synthesized vulkan tests.
* Do transition on all mip levels.
* Fixing problems appearing from vulkan debug layer.
* Disable Vulkan synthesized tests for now.
Diffstat (limited to 'tools/render-test/render.cpp')
0 files changed, 0 insertions, 0 deletions
