diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-05-03 18:42:13 -0400 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-05-03 15:42:13 -0700 |
| commit | f8472940229e8582ec9f941069fc9576bd09b94c (patch) | |
| tree | 9b387a65abc42094e7a1e0687b793cb0fc5c5eaa /tools/render-test/render-test.vcxproj | |
| parent | c216f00f1eaff368229cb8430422972fcac801b7 (diff) | |
Added Surface type - as a simple value type to hold a 2d collection of pixels. (#548)
Added PngSerializeUtil allows currently for just writing Surface of RGBA format.
Removes dependency on stbi_image except for in PngSerializeUtil.
Removed use of gWindowWidth/Height globals - pass the height into initialize or Renderer.
Diffstat (limited to 'tools/render-test/render-test.vcxproj')
| -rw-r--r-- | tools/render-test/render-test.vcxproj | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj index 3fecb6879..9889ba979 100644 --- a/tools/render-test/render-test.vcxproj +++ b/tools/render-test/render-test.vcxproj @@ -171,6 +171,7 @@ <ClCompile Include="descriptor-heap-d3d12.cpp" /> <ClCompile Include="main.cpp" /> <ClCompile Include="options.cpp" /> + <ClCompile Include="png-serialize-util.cpp" /> <ClCompile Include="render-d3d11.cpp" /> <ClCompile Include="render-d3d12.cpp" /> <ClCompile Include="render-gl.cpp" /> @@ -180,6 +181,7 @@ <ClCompile Include="shader-input-layout.cpp" /> <ClCompile Include="shader-renderer-util.cpp" /> <ClCompile Include="slang-support.cpp" /> + <ClCompile Include="surface.cpp" /> <ClCompile Include="vk-api.cpp" /> <ClCompile Include="vk-device-queue.cpp" /> <ClCompile Include="vk-module.cpp" /> @@ -191,6 +193,7 @@ <ClInclude Include="d3d-util.h" /> <ClInclude Include="descriptor-heap-d3d12.h" /> <ClInclude Include="options.h" /> + <ClInclude Include="png-serialize-util.h" /> <ClInclude Include="render-d3d11.h" /> <ClInclude Include="render-d3d12.h" /> <ClInclude Include="render-gl.h" /> @@ -200,6 +203,7 @@ <ClInclude Include="shader-input-layout.h" /> <ClInclude Include="shader-renderer-util.h" /> <ClInclude Include="slang-support.h" /> + <ClInclude Include="surface.h" /> <ClInclude Include="vk-api.h" /> <ClInclude Include="vk-device-queue.h" /> <ClInclude Include="vk-module.h" /> |
