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authorjsmall-nvidia <jsmall@nvidia.com>2018-04-20 14:59:17 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2018-04-20 11:59:17 -0700
commitc73ccbc5616dff16ecacb9198f725f498a7e6c84 (patch)
tree539d28904ecb6970632a396aa6f914d47b9b1175 /tools/render-test/render-test.vcxproj
parent4c751df1680c30fac0369171a9b8dd4bb5bb5b9f (diff)
Fixes/improvements based on feature/render-binding-resource (#511)
* Dx12 rendering works in test framework. * Turn on dx12 render tests. * Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render * Improvements in documentation and typename in BindingState types. RegisterSet -> CompactBindIndexSlice RegisterList -> BindIndexSlice RegisterDesc -> ShaderBindSet * Fix debug build break.
Diffstat (limited to 'tools/render-test/render-test.vcxproj')
-rw-r--r--tools/render-test/render-test.vcxproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj
index 2106bb9c2..1d4d5ed2e 100644
--- a/tools/render-test/render-test.vcxproj
+++ b/tools/render-test/render-test.vcxproj
@@ -178,6 +178,7 @@
<ClCompile Include="render.cpp" />
<ClCompile Include="resource-d3d12.cpp" />
<ClCompile Include="shader-input-layout.cpp" />
+ <ClCompile Include="shader-renderer-util.cpp" />
<ClCompile Include="slang-support.cpp" />
</ItemGroup>
<ItemGroup>
@@ -192,6 +193,7 @@
<ClInclude Include="render.h" />
<ClInclude Include="resource-d3d12.h" />
<ClInclude Include="shader-input-layout.h" />
+ <ClInclude Include="shader-renderer-util.h" />
<ClInclude Include="slang-support.h" />
<ClInclude Include="window.h" />
</ItemGroup>