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| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-05-03 14:25:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-03 14:25:13 -0400 |
| commit | 367f3a78a40731da45ee12b9a18c94707f1d1429 (patch) | |
| tree | 5993ef627e1a094ea1d401c31e6b00e3c63c308a /tools/render-test/render-test.vcxproj | |
| parent | 78935493587ec65a199d844327613021667acc1b (diff) | |
Feature/vulkan first render (#545)
* First pass at InputLayout for Vulkan
Add support for RGBA_Float32
* Use VulkanModule and VulkanApi to handle accessing Vulkan types.
* First pass at Vulkan swap chain/Device queue.
* Added VulkanUtil for generic function functions.
* Move more functionality to VulkanApi and VulkanUtil.
Make Buffer able to initialize itself.
* More tidy up around VulkanDeviceQueue
* First pass use of VulkanDeviceQueue in VkRenderer
* First pass use of VulkanSwapChain on VkRenderer
* Added depth formats.
Binding for constant and vertex buffers for Vulkan.
* Setting up VkImageView on backbuffers.
* First pass support for setting up vkRenderPass.
* Fixes to work around Vulkan swap chain/verification issues.
* Added support for Pipeline and a pipeline cache.
* Working without waiting - because use of pipeline cache.
* Added support for VkFramebuffer in Vulkan.
* First pass at creating Vulkan graphics pipeline.
* More efforts to get Vulkan to render.
* Small improvement for checking of Binding flags.
* Removed setConstantBuffers from the Renderer interface - so that all resource binding takes place through the BindingState.
To make this work required a 'hack' in render-test main.cpp - so that the constant buffer binding that is needed in some tests is only added when it doesn't clash.
* RendererID -> unified into RendererType. Added getRendererType to Renderer interface.
Added ProjectionStyle, and function to get from RendererType.
Added getIdentityProjection to RendererUtil - to get projection that is the 'identity' - but hits the same pixels for all projection styles.
* Fix build problem on Win32 on Vulkan where should use VK_NULL_HANDLE.
* Improve naming, comments. Remove dead code.
* Remove unwanted comment.
Diffstat (limited to 'tools/render-test/render-test.vcxproj')
| -rw-r--r-- | tools/render-test/render-test.vcxproj | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/tools/render-test/render-test.vcxproj b/tools/render-test/render-test.vcxproj index 1d4d5ed2e..3fecb6879 100644 --- a/tools/render-test/render-test.vcxproj +++ b/tools/render-test/render-test.vcxproj @@ -180,6 +180,11 @@ <ClCompile Include="shader-input-layout.cpp" /> <ClCompile Include="shader-renderer-util.cpp" /> <ClCompile Include="slang-support.cpp" /> + <ClCompile Include="vk-api.cpp" /> + <ClCompile Include="vk-device-queue.cpp" /> + <ClCompile Include="vk-module.cpp" /> + <ClCompile Include="vk-swap-chain.cpp" /> + <ClCompile Include="vk-util.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="circular-resource-heap-d3d12.h" /> @@ -195,6 +200,11 @@ <ClInclude Include="shader-input-layout.h" /> <ClInclude Include="shader-renderer-util.h" /> <ClInclude Include="slang-support.h" /> + <ClInclude Include="vk-api.h" /> + <ClInclude Include="vk-device-queue.h" /> + <ClInclude Include="vk-module.h" /> + <ClInclude Include="vk-swap-chain.h" /> + <ClInclude Include="vk-util.h" /> <ClInclude Include="window.h" /> </ItemGroup> <ItemGroup> |
