diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-04-02 19:59:33 -0400 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-04-02 16:59:33 -0700 |
| commit | 38d5ef4764e9271ce2360f42b0759a236cddd9fe (patch) | |
| tree | 6c8eafb72eb997167dd77e3d1d5abc3582c5789a /tools/render-test/render-test.vcxproj.filters | |
| parent | 5a0273848aa4b854bb3c99a81701b044a8929bf8 (diff) | |
Feature/dx12 (#469)
* Fix signed/unsigned comparison warning.
* Split out d3d functions that will work across dx11 and 12.
* Improve slang-test/README.md around command line options.
* Make Guid comparison honor alignment for comparisons, such that mechanism work on architectures that can only do aligned accesses.
* Initial setup of D3D12 Renderer, with presentFrame and clearFrame.
* More support for D3D12
* Added FreeList
* Added D3D12CircularResourceHeap
* First attempt at createBuffer
* First pass at map/unmap.
* First pass binding vertex/constant buffers, and setting up InputLayout. Note that memory is not kept in scope on binding yet.
* First pass of D3DDescriptorHeap
* Small tidy up in render-d3d11. Added D3DDescriptorHeap to project.
* First pass at D3D12 bind state.
* Fix typos in D3D12Resource
* Tidy up Dx11 render binding a little to match more with Dx12 style.
* First pass at Dx12 BindingState
* Handling of the command list d3d12. Support for submitGpuWork and waitForGpu.
* First attempt at Dx12 capture of backbuffer to file.
* First attempt at D3D12 binding for graphics.
* D3D12 setup viewport etc - does now render triangle in render0.hlsl.
* First pass at support for compute on D3D12Renderer
* Use spaces over tabs in D3DUtil
* Tabs to spaces in D3D12DescriptorHeap
* Convert tab->spaces on render-d3d12.cpp
Diffstat (limited to 'tools/render-test/render-test.vcxproj.filters')
| -rw-r--r-- | tools/render-test/render-test.vcxproj.filters | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/tools/render-test/render-test.vcxproj.filters b/tools/render-test/render-test.vcxproj.filters index e1077e4e8..c0a24b015 100644 --- a/tools/render-test/render-test.vcxproj.filters +++ b/tools/render-test/render-test.vcxproj.filters @@ -39,6 +39,18 @@ <ClCompile Include="render-d3d12.cpp"> <Filter>Source Files</Filter> </ClCompile> + <ClCompile Include="d3d-util.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="resource-d3d12.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="circular-resource-heap-d3d12.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="descriptor-heap-d3d12.cpp"> + <Filter>Source Files</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="options.h"> @@ -68,5 +80,17 @@ <ClInclude Include="render-d3d12.h"> <Filter>Header Files</Filter> </ClInclude> + <ClInclude Include="d3d-util.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="resource-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="circular-resource-heap-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> + <ClInclude Include="descriptor-heap-d3d12.h"> + <Filter>Header Files</Filter> + </ClInclude> </ItemGroup> </Project>
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