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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-13 15:59:15 -0400
committerGitHub <noreply@github.com>2019-09-13 15:59:15 -0400
commitc2e5d2468ad6a38cdb8a067da0678302f6cc6066 (patch)
tree97c448d28e54068d84c422e9f172996b7a95f1ed /tools/render-test/render-test-tool.vcxproj
parent0b6321b3f08c48e37e6b8256d420f05d9727fb5a (diff)
Refactor render-test to make cross platform (#1053)
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.
Diffstat (limited to 'tools/render-test/render-test-tool.vcxproj')
-rw-r--r--tools/render-test/render-test-tool.vcxproj3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/render-test/render-test-tool.vcxproj b/tools/render-test/render-test-tool.vcxproj
index 3e0c0ae56..3cc813300 100644
--- a/tools/render-test/render-test-tool.vcxproj
+++ b/tools/render-test/render-test-tool.vcxproj
@@ -186,6 +186,7 @@
<ClInclude Include="shader-input-layout.h" />
<ClInclude Include="shader-renderer-util.h" />
<ClInclude Include="slang-support.h" />
+ <ClInclude Include="window.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="cpu-compute-util.cpp" />
@@ -196,6 +197,8 @@
<ClCompile Include="shader-input-layout.cpp" />
<ClCompile Include="shader-renderer-util.cpp" />
<ClCompile Include="slang-support.cpp" />
+ <ClCompile Include="window.cpp" />
+ <ClCompile Include="windows\win-window.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\source\core\core.vcxproj">