diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-13 15:59:15 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-13 15:59:15 -0400 |
| commit | c2e5d2468ad6a38cdb8a067da0678302f6cc6066 (patch) | |
| tree | 97c448d28e54068d84c422e9f172996b7a95f1ed /tools/render-test/render-test-tool.vcxproj | |
| parent | 0b6321b3f08c48e37e6b8256d420f05d9727fb5a (diff) | |
Refactor render-test to make cross platform (#1053)
* First pass of render-test refactor.
* Make window construction a function that can choose an implementation.
* Remove OpenGL as currently has windows dependency.
* Disable Vulkan as Renderer impl has dependency on windows.
* Pass Window in as parameter of 'update'.
* Add win-window.cpp as was missing.
* Fix warning on windows about signs during comparison.
Diffstat (limited to 'tools/render-test/render-test-tool.vcxproj')
| -rw-r--r-- | tools/render-test/render-test-tool.vcxproj | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/render-test/render-test-tool.vcxproj b/tools/render-test/render-test-tool.vcxproj index 3e0c0ae56..3cc813300 100644 --- a/tools/render-test/render-test-tool.vcxproj +++ b/tools/render-test/render-test-tool.vcxproj @@ -186,6 +186,7 @@ <ClInclude Include="shader-input-layout.h" /> <ClInclude Include="shader-renderer-util.h" /> <ClInclude Include="slang-support.h" /> + <ClInclude Include="window.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="cpu-compute-util.cpp" /> @@ -196,6 +197,8 @@ <ClCompile Include="shader-input-layout.cpp" /> <ClCompile Include="shader-renderer-util.cpp" /> <ClCompile Include="slang-support.cpp" /> + <ClCompile Include="window.cpp" /> + <ClCompile Include="windows\win-window.cpp" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\source\core\core.vcxproj"> |
