diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-16 09:38:21 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-16 09:38:21 -0400 |
| commit | 40d8f3aeedf018c7c6766e98ec64733abd90671e (patch) | |
| tree | 0c9cae7bc88d4344dd53596a88c3ce9918f2df13 /tools/render-test/render-test-main.cpp | |
| parent | c2e5d2468ad6a38cdb8a067da0678302f6cc6066 (diff) | |
CPU Performance/Testing improvements (#1055)
* First pass of render-test refactor.
* Make window construction a function that can choose an implementation.
* Remove OpenGL as currently has windows dependency.
* Disable Vulkan as Renderer impl has dependency on windows.
* Pass Window in as parameter of 'update'.
* Add win-window.cpp as was missing.
* Fix warning on windows about signs during comparison.
* * Added mechanism to add random arrays as buffer inputs and select type
* Improved RenderGenerator to generate more types, and to be more careful around int32 ranges.
* Added support for security checks (for Visual Studio C++)
* Disable Execption handling being on by default when compiling kernels
* Added a 'Group' version of the entry point that will evaluate all threads in a group in a single call. In test code use this method if available.
* Added -compile-arg to be able to pass arguments to the compile within render-test
* Add documention for the _Group execution feature.
* Fix some typos in cpu-target.md
Diffstat (limited to 'tools/render-test/render-test-main.cpp')
| -rw-r--r-- | tools/render-test/render-test-main.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index d2ef2a746..0e457f9e4 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -198,7 +198,7 @@ SlangResult RenderTestApp::initialize(SlangSession* session, Renderer* renderer, Result RenderTestApp::_initializeShaders(SlangSession* session, Renderer* renderer, Options::ShaderProgramType shaderType, const ShaderCompilerUtil::Input& input) { ShaderCompilerUtil::OutputAndLayout output; - SLANG_RETURN_ON_FAIL(ShaderCompilerUtil::compileWithLayout(session, gOptions.sourcePath, shaderType, input, output)); + SLANG_RETURN_ON_FAIL(ShaderCompilerUtil::compileWithLayout(session, gOptions.sourcePath, gOptions.compileArgs, gOptions.shaderType, input, output)); m_shaderInputLayout = output.layout; m_shaderProgram = renderer->createProgram(output.output.desc); return m_shaderProgram ? SLANG_OK : SLANG_FAIL; @@ -457,7 +457,7 @@ SLANG_TEST_TOOL_API SlangResult innerMain(Slang::StdWriters* stdWriters, SlangSe } ShaderCompilerUtil::OutputAndLayout compilationAndLayout; - SLANG_RETURN_ON_FAIL(ShaderCompilerUtil::compileWithLayout(session, gOptions.sourcePath, gOptions.shaderType, input, compilationAndLayout)); + SLANG_RETURN_ON_FAIL(ShaderCompilerUtil::compileWithLayout(session, gOptions.sourcePath, gOptions.compileArgs, gOptions.shaderType, input, compilationAndLayout)); CPUComputeUtil::Context context; SLANG_RETURN_ON_FAIL(CPUComputeUtil::calcBindings(compilationAndLayout, context)); @@ -467,9 +467,7 @@ SLANG_TEST_TOOL_API SlangResult innerMain(Slang::StdWriters* stdWriters, SlangSe return CPUComputeUtil::writeBindings(compilationAndLayout.layout, context.buffers, gOptions.outputPath); } - // Renderer is constructed (later) using the window Slang::RefPtr<Renderer> renderer; - { RendererUtil::CreateFunc createFunc = RendererUtil::getCreateFunc(gOptions.rendererType); if (createFunc) |
