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authordavli-nv <davli@nvidia.com>2025-08-06 12:29:28 -0700
committerGitHub <noreply@github.com>2025-08-06 19:29:28 +0000
commit5074c4948d73b451c74bd21ac139d69eaeb390f3 (patch)
treeb87d103868d14f1cfed946984a079164c38c5d26 /tools/render-test/options.cpp
parentd107327422b69777d41f1077c58d46c6bcf579c4 (diff)
Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)
* Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL - Added test case with both regular and noperspective SV_Barycentrics inputs 🤖 Generated with [Claude Code](https://claude.ai/code) Co-authored-by: davli-nv <davli-nv@users.noreply.github.com> * fixup format * address review https://github.com/shader-slang/slang/pull/8067#pullrequestreview-3090037501 * address review https://github.com/shader-slang/slang/pull/8067#discussion_r2255818595 * add test case from review --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: davli-nv <davli-nv@users.noreply.github.com>
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