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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2025-02-05 21:00:12 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-05 21:00:12 -0800 |
| commit | 3527f0975f671a693a0b7c59d80c6749c385b841 (patch) | |
| tree | e02b26d4f380f6c6e43541d7a59f55c40876895a /tools/render-test/options.cpp | |
| parent | d8a8559a5baebb81361b15cf86d28c9e8019b177 (diff) | |
Enable D3D12 experimental feature to use coopvec (#6290)
This commit enables "D3D12-experimenta-feature" in render-test.
This is required to use CoopVec feature with dxcompiler.dll.
But it is enabled only when "-dx12-experimental" is used, because it appears that DX12 becomes unstable when the experimental feature is enabled, which causes bunch of tests randomly failing.
Diffstat (limited to 'tools/render-test/options.cpp')
| -rw-r--r-- | tools/render-test/options.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/render-test/options.cpp b/tools/render-test/options.cpp index ce438046a..11b291c68 100644 --- a/tools/render-test/options.cpp +++ b/tools/render-test/options.cpp @@ -253,6 +253,10 @@ static rhi::DeviceType _toRenderType(Slang::RenderApiType apiType) { outOptions.enableBackendValidation = true; } + else if (argValue == "-dx12-experimental") + { + outOptions.dx12Experimental = true; + } else { // Lookup |
