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authorjsmall-nvidia <jsmall@nvidia.com>2018-03-21 14:28:43 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2018-03-21 11:28:43 -0700
commitd421988f91d0d6fda78b9aea4cba763f9c662ffe (patch)
tree4207ebec4a744f67df540388133033753cffa359 /tools/render-test/main.cpp
parent98b8e0c809ceab84cee25389e54f3f37d220d95e (diff)
First pass impls on ComPtr and reorganise Renderer (#450)
* Fixed some small typos in api-users-guide.md * Fix some small typos in slang-test/main.cpp, render-test/render-d3d11.cpp * Remove exit() calls from test code. Added Slang::Result, which works in the same way as COM HRESULT. * FIx bug introduced when moving to Slang::Result - handling E_INVALIDARG on Dx11. * Fix the testing of feature levels on Dx11 renderer. * First attempt at README.md for slang-test. * Tidied up the slang-test README.md file. * Fix some small typos in tools/slang-test/main.cpp * Fix spaces -> tabs problems. Fix some small types. * Refactor Renderer implementations such that: * Class definition does not contain long implementation/s * Removed unused globals * Ordered implementation after class definition * Made renderer specific classes child classes, and use Impl postfix to differentiate * Converted tabs into spaces * First pass at Slang::ComPtr. Added slang-defines.h which sets up some fairly commonly used defines such as SLANG_FORCE_INLINE, compiler detection, os detection, and some other cross platform features.
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