diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-04-17 16:59:03 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-17 16:59:03 -0400 |
| commit | 00389a127af8db18a3ec8fe7ad2dd114a65ac024 (patch) | |
| tree | 7fa57f2f30a399f03a7967a8534eb212744de5cc /tools/render-test/d3d-util.cpp | |
| parent | 15bff9162530113b426664eb0c1deb7ea9e3a90d (diff) | |
Feature/renderer binding (#489)
* Dx12 rendering works in test framework.
* Turn on dx12 render tests.
* First pass at Resource and TextureResource/BufferResource types.
* Fix bug in Dx11 impl for BufferResource.
* Dx12 supports TextureResource and binds using TextureResource type, and all tests pass.
* Added TextureBuffer::Size type to make handling mips a little simpler.
* Small improvements to Dx12 constant buffer binding
Removed k prefix on an enum
* First pass impl of dx11 createTextureResource
Added setDefaults to TextureResource::Desc and BufferResource::Desc to simplify setup
accessFlags -> cpuAccessFlags
desc -> srcDesc
* Split out generateTextureResource - can produce the texture using createTextureResource on the Renderer.
* Added support for read mapping to Dx11
accessFlags -> cpuAccessFlags
First pass at using TextureResource/BufferResource on Dx11
Some tests fail with this checkin
* TextureResource working on all tests on dx11.
* Construct ResourceBuffers on Dx11 and Dx12 using utility function createInputBufferResource.
* First pass at OpenGl TextureResource
* Small fixes to dx12 and dx11 setup.
Gl working working using BufferResource and TextureResource
* Tidy up around the compareSampler - looks like the previous test was incorrect.
* Small documentation /naming improvements.
* Fix some more small documentation issues.
Diffstat (limited to 'tools/render-test/d3d-util.cpp')
| -rw-r--r-- | tools/render-test/d3d-util.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/tools/render-test/d3d-util.cpp b/tools/render-test/d3d-util.cpp index 09e0891f9..70ccadddb 100644 --- a/tools/render-test/d3d-util.cpp +++ b/tools/render-test/d3d-util.cpp @@ -26,12 +26,11 @@ using namespace Slang; { switch (format) { - case Format::RGB_Float32: - return DXGI_FORMAT_R32G32B32_FLOAT; - case Format::RG_Float32: - return DXGI_FORMAT_R32G32_FLOAT; - default: - return DXGI_FORMAT_UNKNOWN; + case Format::RGB_Float32: return DXGI_FORMAT_R32G32B32_FLOAT; + case Format::RG_Float32: return DXGI_FORMAT_R32G32_FLOAT; + case Format::R_Float32: return DXGI_FORMAT_R32_FLOAT; + case Format::RGBA_Unorm_UInt8: return DXGI_FORMAT_R8G8B8A8_UNORM; + default: return DXGI_FORMAT_UNKNOWN; } } |
