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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-20 10:34:58 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-20 10:34:58 -0500 |
| commit | dcc3af7bf4fdfb6926db039506137be0e16ae3bd (patch) | |
| tree | d11c051624952fb3ef7614338a9b617e1bf059f4 /tools/render-test/cuda/cuda-compute-util.h | |
| parent | 788556aaaab1b5767e24cf86dc2f71fd285c06f5 (diff) | |
CUDA/CPU support for 1D, 2D, CubeArray (#1232)
* CUDA support for array of resources.
* * Add support for Texture2DArray on CPU
* Expand texture-simple.slang to test Texture2DArray
* Reorganise CUDAComputeUtil to split out createTextureResource.
* Add TextureCubeArray support for CPU/CUDA targets.
Diffstat (limited to 'tools/render-test/cuda/cuda-compute-util.h')
| -rw-r--r-- | tools/render-test/cuda/cuda-compute-util.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/tools/render-test/cuda/cuda-compute-util.h b/tools/render-test/cuda/cuda-compute-util.h index f1ca65502..58a5bba33 100644 --- a/tools/render-test/cuda/cuda-compute-util.h +++ b/tools/render-test/cuda/cuda-compute-util.h @@ -40,6 +40,13 @@ struct CUDAComputeUtil List<BindSet::Value*> m_buffers; }; + class ResourceBase : public RefObject + { + public: + }; + + static SlangResult createTextureResource(const ShaderInputLayoutEntry& srcEntry, slang::TypeLayoutReflection* typeLayout, RefPtr<ResourceBase>& outResource); + static SlangResult execute(const ShaderCompilerUtil::OutputAndLayout& outputAndLayout, const uint32_t dispatchSize[3], Context& outContext); static bool canCreateDevice(); |
