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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-20 18:24:00 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-20 15:24:00 -0800 |
| commit | 1f401d04e32c6feaeb35243ea5bfc2b14520344b (patch) | |
| tree | 64394bc2f9fbef3dec3237c69604a0277d019f3c /tools/render-test/cuda/cuda-compute-util.h | |
| parent | f9d99fde581c7dfdeb46e87f32da1fed8ac5441c (diff) | |
WIP on RWTexture types on CUDA/CPU (#1234)
* CUDA support for array of resources.
* * Add support for Texture2DArray on CPU
* Expand texture-simple.slang to test Texture2DArray
* Reorganise CUDAComputeUtil to split out createTextureResource.
* Add TextureCubeArray support for CPU/CUDA targets.
* Pulled out CUDAResource
Renamed derived classes to reflect that change.
* Creation of SurfObject type.
* Functions to return read/write access for simplifying future additions.
* WIP for RWTexture access on CPU/CUDA.
* CUsurfObject cannot have mips.
* Ability to set number of mips on test data.
Preliminary support for CUsurfObj and RWTexture1D on CUDA.
CUDA docs improvements.
* Fix typo.
Diffstat (limited to 'tools/render-test/cuda/cuda-compute-util.h')
| -rw-r--r-- | tools/render-test/cuda/cuda-compute-util.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/tools/render-test/cuda/cuda-compute-util.h b/tools/render-test/cuda/cuda-compute-util.h index 58a5bba33..f15c9d4e3 100644 --- a/tools/render-test/cuda/cuda-compute-util.h +++ b/tools/render-test/cuda/cuda-compute-util.h @@ -8,10 +8,16 @@ namespace renderer_test { +// Base class for CUDA resources. This includes textures but also +// memory allocations +class CUDAResource : public RefObject +{ +public: +}; struct CUDAComputeUtil { - // Define here, so we don't need to include the cude header + // Define here, so we don't need to include the CUDA header typedef size_t CUdeviceptr; /// NOTE! MUST match up to definitions in the CUDA prelude @@ -40,12 +46,7 @@ struct CUDAComputeUtil List<BindSet::Value*> m_buffers; }; - class ResourceBase : public RefObject - { - public: - }; - - static SlangResult createTextureResource(const ShaderInputLayoutEntry& srcEntry, slang::TypeLayoutReflection* typeLayout, RefPtr<ResourceBase>& outResource); + static SlangResult createTextureResource(const ShaderInputLayoutEntry& srcEntry, slang::TypeLayoutReflection* typeLayout, RefPtr<CUDAResource>& outResource); static SlangResult execute(const ShaderCompilerUtil::OutputAndLayout& outputAndLayout, const uint32_t dispatchSize[3], Context& outContext); |
