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authorjsmall-nvidia <jsmall@nvidia.com>2020-02-26 21:13:41 +0000
committerGitHub <noreply@github.com>2020-02-26 21:13:41 +0000
commit7bce066cfc51296a538c7a7d325133d60e352494 (patch)
treece54b40315274c3a7daaf5781de3d2504d72cba2 /tools/render-test/cuda/cuda-compute-util.cpp
parent6308a1224672944220a1fee34ae22f70212703a0 (diff)
Support for RWTexture types on CPU and CUDA (#1243)
* Added FloatTextureData as a mechanism to enable CPU based Texture writes. * Add [] RWTexture access for CPU. * Fixed rw-texture-simple.slang.expected.txt * WIP: CUDA stdlib has support for [] surface access. * Made IRWTexture class able to take different locations. Doing a Texture2d access on CUDA works. * Fix bug in outputing UniformState - was missing out padding. Support RWTexture with array. Support RWTexture3D. * Use * for locations for read only textures, so only need a ITexture interface. * Fix problem around application of set/get for CUDA on subscript Texture types.
Diffstat (limited to 'tools/render-test/cuda/cuda-compute-util.cpp')
-rw-r--r--tools/render-test/cuda/cuda-compute-util.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/render-test/cuda/cuda-compute-util.cpp b/tools/render-test/cuda/cuda-compute-util.cpp
index b21b22b30..96b4e3b3e 100644
--- a/tools/render-test/cuda/cuda-compute-util.cpp
+++ b/tools/render-test/cuda/cuda-compute-util.cpp
@@ -928,7 +928,9 @@ static SlangResult _compute(CUcontext context, CUmodule module, const ShaderComp
auto access = type->getResourceAccess();
- switch (shape & SLANG_RESOURCE_BASE_SHAPE_MASK)
+ const auto baseShape = shape & SLANG_RESOURCE_BASE_SHAPE_MASK;
+
+ switch (baseShape)
{
case SLANG_STRUCTURED_BUFFER:
{