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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-08-27 16:29:04 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-27 16:29:04 -0400 |
| commit | 6c6be3c26335644bb65913a4db03388ec6ff4aab (patch) | |
| tree | 9fb934a203a77431da2d0aea49086d247c9085fe /tools/render-test/cpu-memory-binding.cpp | |
| parent | e44a653e6a27c198010425792fdf9c97da163d0d (diff) | |
Two fixes to avoid random crash on destruction of GLRenderer (#1038)
* Two fixes to avoid random crash on destruction of GLRenderer
* Use of a weak reference from objects created by GLRenderer, such that GLRenderer dtor can disable those objects assuming GLRenderer is live
* Make sure window is not destroyed before the renderer
* Used WeakSink for weak pointer.
Diffstat (limited to 'tools/render-test/cpu-memory-binding.cpp')
0 files changed, 0 insertions, 0 deletions
