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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-23 15:38:25 -0400
committerGitHub <noreply@github.com>2019-09-23 15:38:25 -0400
commit05af41d21d74d24871507e6f8f50574ea08c48a2 (patch)
tree3197b021ed71c40f6035fdfa7d450b4b3b945422 /tools/render-test/cpu-compute-util.h
parentede0792fd9b4c7bc5c2653092ba1d492e67ca190 (diff)
Simple test profiling (#1062)
* First pass support for performance profiling * Test across all elements * Fix bug - sourceContents is not used, should use rawSource. * * Add ability to get prelude from API. * Allow specifying source language for render-test * Made it possible to compile a test input file as C++ * Special handling for reflection * Added C++ impl to performance-profile.slang * Remove some clang warnings. * Output profile timings on appveyor and other TC. * Remove passing around of StdWriters (can use global). Small comment improvements.
Diffstat (limited to 'tools/render-test/cpu-compute-util.h')
-rw-r--r--tools/render-test/cpu-compute-util.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/cpu-compute-util.h b/tools/render-test/cpu-compute-util.h
index 1284735c0..9430eb841 100644
--- a/tools/render-test/cpu-compute-util.h
+++ b/tools/render-test/cpu-compute-util.h
@@ -50,11 +50,11 @@ struct CPUComputeUtil
/// Runs code across run styles and makes sure output buffers match
- static SlangResult checkStyleConsistency(const uint32_t dispatchSize[3], const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout);
+ static SlangResult checkStyleConsistency(ISlangSharedLibrary* sharedLib, const uint32_t dispatchSize[3], const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout);
static SlangResult calcBindings(const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout, Context& outContext);
- static SlangResult calcExecuteInfo(ExecuteStyle style, const uint32_t dispatchSize[3], const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout, Context& context, ExecuteInfo& out);
+ static SlangResult calcExecuteInfo(ExecuteStyle style, ISlangSharedLibrary* sharedLib, const uint32_t dispatchSize[3], const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout, Context& context, ExecuteInfo& out);
static SlangResult execute(const ExecuteInfo& info);