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authorYong He <yonghe@outlook.com>2022-02-19 00:15:17 -0800
committerGitHub <noreply@github.com>2022-02-19 00:15:17 -0800
commite272aec6a9ddb8b0af82f72c061f5393f2b2bdab (patch)
tree11ec24a9464f5922e896bfff6e125c2d6279d4b3 /tools/platform
parente993ff5f8d21d77dd3fb579f7afc51c6dcad834c (diff)
Optimize d3d12 mutable shader object implementation. (#2138)
* Optimize d3d12 mutable shader object implementation. * Disable mismatched clear value warning message from d3d sdk. * Fix. * Fix. * gfx: Avoid redundant d3d12 QueryInterface call. Co-authored-by: Yong He <yhe@nvidia.com>
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