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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-14 17:08:18 +0800
committerGitHub <noreply@github.com>2023-04-14 17:08:18 +0800
commit4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch)
treebcbe353f9c3a64ce7e7e5419c4172a5fadac297b /tools/platform/window.h
parent5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff)
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
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