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| author | Gangzheng Tong <tonggangzheng@gmail.com> | 2025-07-08 23:44:56 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-09 06:44:56 +0000 |
| commit | 43d0c2100ef1a5df4b54525e50eb29fe7c39ec16 (patch) | |
| tree | 25ec4fb9c726115f90bdaa9878f2f4ca372ad0a6 /tools/platform/gui.h | |
| parent | 00746bf09047cdf01c19dac513a532bcf3ed3ea3 (diff) | |
Convert gfx unit tests and examples to use slang-rhi (#7577)
* Port first gfx unit test to slang-rhi
* port triangle example to use slang-rhi
* port platform-test to slang-rhi
* Update platform-test to throttle mouse move events
* port gpu-printing example to use slang-rhi
* port model-viewer example to use slang-rhi
* port ray-tracing example to use slang-rhi
* port ray-tracing pipeline example to use slang-rhi
* port reflection parameter blocks example to use slang-rhi
* port shader-object example to use slang-rhi
* port shader-toy example to use slang-rhi
* Port most of tests to slang-rhi
* port link-time-constant-array-size to use slang-rhi
* Fix tests and find matching tests in slang-rhi
* port autodiff-texture
* remove gfx target; port nv-aftermath-example
* update include path for shader-cursor.h
* Disabled 2 more ported tests
* fix build error
* remove gfx test
* put slang-rhi (static-lib) before slang (shared)
* format code (#7621)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* add debug callback
* format code (#7649)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Address review comments; revert back to use SLANG_CHECK_MSG
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tools/platform/gui.h')
| -rw-r--r-- | tools/platform/gui.h | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/tools/platform/gui.h b/tools/platform/gui.h index 121fc0894..08386b862 100644 --- a/tools/platform/gui.h +++ b/tools/platform/gui.h @@ -4,30 +4,29 @@ #include "core/slang-basic.h" #include "imgui/imgui.h" #include "slang-com-ptr.h" -#include "slang-gfx.h" #include "vector-math.h" #include "window.h" +#include <slang-rhi.h> + namespace platform { struct GUI : Slang::RefObject { - GUI(Window* window, - gfx::IDevice* device, - gfx::ICommandQueue* queue, - gfx::IFramebufferLayout* framebufferLayout); + GUI(Window* window, rhi::IDevice* device, rhi::ICommandQueue* queue); ~GUI(); void beginFrame(); - void endFrame(gfx::ITransientResourceHeap* transientHeap, gfx::IFramebuffer* framebuffer); + void endFrame(rhi::ITexture* renderTarget); private: - Slang::ComPtr<gfx::IDevice> device; - Slang::ComPtr<gfx::ICommandQueue> queue; - Slang::ComPtr<gfx::IRenderPassLayout> renderPass; - Slang::ComPtr<gfx::IPipelineState> pipelineState; - Slang::ComPtr<gfx::ISamplerState> samplerState; + Slang::ComPtr<rhi::IDevice> device; + Slang::ComPtr<rhi::ICommandQueue> queue; + Slang::ComPtr<rhi::IRenderPipeline> pipelineState; + Slang::ComPtr<rhi::ISampler> samplerState; + Slang::ComPtr<rhi::IShaderProgram> shaderProgram; + Slang::ComPtr<rhi::IInputLayout> inputLayout; }; } // namespace platform |
