diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-10-25 11:24:16 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-25 11:24:16 -0400 |
| commit | 4f0415e338862ffec50c2d47eddea958255b504e (patch) | |
| tree | 084c8e25552e328ed14eafcf0431493f58f973e8 /tools/gfx/window.h | |
| parent | 2700a89f8c80620f1d523563cc80ec0da39e9761 (diff) | |
Feature/premake linux (#689)
* Premake work in progress for linux.
* Added dump function.
* Remove examples on linux
Small warning fix.
* * Don't build render-test on linux
* Removed work around virtual destructor warning, and just used virtual dtor for simplicity
* Git ignore obj directories
* Fix premake working on windows.
* * Fix sprintf_s functions
* Make generates arg parsing more robust
* Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions.
* Work around problems building on linux with getClass claiming a strict aliasing issue.
* Fix for targetBlock appearing potentiall used unintialized to gcc.
* Linux slang link options -fPIC to make dll.
* Add -fPIC to build options on linux.
* Add -ldl for linux on slang.
* Fixes to try and get premake working with .so on linux.
* Make core compile with -fPIC
* Try to fix linux linking with --no-as-needed before -ldl
* Add rpath back.
* Remove render-gl from linux build.
* Re-add location for linux.
* Don't include <malloc.h> except on windows.
* Remove unused line to fix warning on osx.
* Remove ambiguity on OSX for operator <<.
* Fixing ambiguity with operator overloading and Int types for OSX.
* Fix ambiguity around UInt and operator
* Fix ambiguity of UInt conversion for OSX.
* Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
Diffstat (limited to 'tools/gfx/window.h')
| -rw-r--r-- | tools/gfx/window.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/gfx/window.h b/tools/gfx/window.h index e154acec3..e6f886f42 100644 --- a/tools/gfx/window.h +++ b/tools/gfx/window.h @@ -5,7 +5,7 @@ namespace gfx { -typedef struct Window Window; +struct Window; enum class KeyCode { @@ -94,7 +94,7 @@ int runApplication( #define GFX_CONSOLE_MAIN(APPLICATION_ENTRY) \ int main(int argc, char** argv) { \ - return gfx::runApplication(&(APPLIATION_ENTRY), argc, argv); \ + return gfx::runApplication(&(APPLICATION_ENTRY), argc, argv); \ } #ifdef _WIN32 |
