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authorTim Foley <tfoleyNV@users.noreply.github.com>2019-03-08 08:43:49 -0800
committerGitHub <noreply@github.com>2019-03-08 08:43:49 -0800
commit4aab9cc79e7b0496ec447bad67225dc1c3486bef (patch)
treed4e6a664ca7211a1c681bc6906568d7c9102dd55 /tools/gfx/window.cpp
parent74a340506bde3c668b05ad5aa1192cfa89763243 (diff)
Fix a 64-bit issue in our Windows UI code (#887)
Fixes issue #874 The problem here was that a pointer was being cast to `LONG` so that it could be used with the `SetWindowLongPtr` API, but that API actually expects a `LONG_PTR`. Since `LONG` is a 32-bit type on 64-bit Windows, the pointer we stored was getting truncated, leading to crashes. I'm kind of surprised this wasn't biting more of our applications (e.g., the render tests).
Diffstat (limited to 'tools/gfx/window.cpp')
-rw-r--r--tools/gfx/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/window.cpp b/tools/gfx/window.cpp
index 9e2195141..02a083ef2 100644
--- a/tools/gfx/window.cpp
+++ b/tools/gfx/window.cpp
@@ -173,7 +173,7 @@ static LRESULT CALLBACK windowProc(
window = (Window*) createInfo->lpCreateParams;
window->handle = windowHandle;
- SetWindowLongPtrW(windowHandle, GWLP_USERDATA, (LONG)size_t(window));
+ SetWindowLongPtrW(windowHandle, GWLP_USERDATA, (LONG_PTR) window);
}
break;