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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-04-21 12:59:09 -0700
committerGitHub <noreply@github.com>2022-04-21 12:59:09 -0700
commitf493d24c70a6227754296439e97adf35ec412496 (patch)
tree25fffb03c067477bef68ccdc66865683159e3ab5 /tools/gfx/simple-render-pass-layout.cpp
parent1b6cea2219307f6271e131c43d6e8f48910bd435 (diff)
GFX renaming work part 2: slang-gfx.h renames (#2194)
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests
Diffstat (limited to 'tools/gfx/simple-render-pass-layout.cpp')
-rw-r--r--tools/gfx/simple-render-pass-layout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/simple-render-pass-layout.cpp b/tools/gfx/simple-render-pass-layout.cpp
index 8821df87c..1c937e708 100644
--- a/tools/gfx/simple-render-pass-layout.cpp
+++ b/tools/gfx/simple-render-pass-layout.cpp
@@ -15,7 +15,7 @@ IRenderPassLayout* SimpleRenderPassLayout::getInterface(const Slang::Guid& guid)
void SimpleRenderPassLayout::init(const IRenderPassLayout::Desc& desc)
{
m_renderTargetAccesses.setCount(desc.renderTargetCount);
- for (uint32_t i = 0; i < desc.renderTargetCount; i++)
+ for (GfxIndex i = 0; i < desc.renderTargetCount; i++)
m_renderTargetAccesses[i] = desc.renderTargetAccess[i];
m_hasDepthStencil = (desc.depthStencilAccess != nullptr);
if (m_hasDepthStencil)