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authorjsmall-nvidia <jsmall@nvidia.com>2019-04-29 17:03:46 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2019-04-29 14:03:46 -0700
commit4880789e3003441732cca4471091563f36531635 (patch)
tree8e0d3ed58a561373b35729d24787afe6b39732e3 /tools/gfx/resource-d3d12.cpp
parentded340beb4b5197b559626acc39920abb2d39e77 (diff)
String/List closer to conventions, and use Index type (#959)
* List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List<T>.Count() -> getSize() * List<T> Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List<T>:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List<T> FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List<T> SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List<T> Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List<T>:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include <assert.h> in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds.
Diffstat (limited to 'tools/gfx/resource-d3d12.cpp')
-rw-r--r--tools/gfx/resource-d3d12.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/gfx/resource-d3d12.cpp b/tools/gfx/resource-d3d12.cpp
index 2e0f78371..27de868b6 100644
--- a/tools/gfx/resource-d3d12.cpp
+++ b/tools/gfx/resource-d3d12.cpp
@@ -1,4 +1,4 @@
-// resource-d3d12.cpp
+// resource-d3d12.cpp
#include "resource-d3d12.h"
namespace gfx {
@@ -135,7 +135,7 @@ void D3D12CounterFence::nextSignalAndWait(ID3D12CommandQueue* commandQueue)
{
size_t len = ::strlen(name);
List<wchar_t> buf;
- buf.SetSize(len + 1);
+ buf.setCount(len + 1);
D3DUtil::appendWideChars(name, buf);
resource->SetName(buf.begin());