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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-03-25 11:48:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-25 11:48:10 -0400 |
| commit | 2f4029a753f72833c30c4e6bad28c06b20540384 (patch) | |
| tree | ca771b5e00c6126351079b2df920d014e4ed6a1e /tools/gfx/render.h | |
| parent | 5bdc3ef07373be62363deb64dedd4163589430b6 (diff) | |
Adapter selection for Renderer (#923)
* * Make adapter used selectable on the command line
* Added 'adapter' to Renderer::Desc with dx11, dx12, vk honoring it
* GL will check that the renderer matches, but cannot select a specific device
* Share functionality on dx adapter selection in D3DUtil
Note - that on tests that use OpenGL and the adapter doesn't match it will ignore the test (and display a message that the appropriate device couldn't be started)
* Small function name improvement.
* Variable rename to match type.
* Fix typo in Dx12 device selection.
* * Add checking if an adapter is warp
* Improve some comments
Diffstat (limited to 'tools/gfx/render.h')
| -rw-r--r-- | tools/gfx/render.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/tools/gfx/render.h b/tools/gfx/render.h index 775e71613..eebeaa170 100644 --- a/tools/gfx/render.h +++ b/tools/gfx/render.h @@ -779,8 +779,9 @@ public: struct Desc { - int width; ///< Width in pixels - int height; ///< height in pixels + int width; ///< Width in pixels + int height; ///< height in pixels + Slang::String adapter; ///< Name to identify the adapter to use }; virtual SlangResult initialize(const Desc& desc, void* inWindowHandle) = 0; @@ -978,6 +979,9 @@ struct RendererUtil /// Get the binding style from the type static BindingStyle getBindingStyle(RendererType type) { return s_rendererTypeToBindingStyle[int(type)]; } + /// Get as text + static Slang::UnownedStringSlice toText(RendererType type); + private: static void compileTimeAsserts(); static const uint8_t s_formatSize[]; // Maps Format::XXX to a size in bytes; |
